Activity 01
Simulation Game: The Amazing Race (Timetable Edition)
Groups are given a 'starting point' and a 'destination' with a series of bus and train timetables. They must find the fastest route, accounting for 'transfer times' between stops, and calculate their total travel duration in hours and minutes.
Explain different strategies for calculating change accurately.
Facilitation TipDuring The Amazing Race, circulate with a stopwatch and time each team’s stage to model precise start and end points for elapsed-time practice.
What to look forPresent students with a scenario: 'You bought a toy for $7.50 and paid with a $10 note. How much change should you receive?' Ask students to show their calculation on a mini-whiteboard and hold it up.