Activity 01
Role-Play: Design Your Own Colony
Student groups are each assigned a European nation and must design a colonial economic policy following mercantilist principles: what raw materials will the colony produce, what finished goods will it buy, and what trade restrictions will apply. Groups present their "mercantilist blueprint" and the class debates which design would generate the most national wealth -- and which colonial population would suffer most.
Explain how mercantilism defined the wealth and economic policies of European nation-states.
Facilitation TipDuring the role-play, assign specific colonial roles (governor, merchant, indigenous leader) and require groups to draft a one-page colonial economic policy before negotiations begin.
What to look forAsk students to write two sentences explaining why a European monarch would support mercantilism and one sentence describing the primary role of a colony in that system.