Activity 01
Simulation Game: Classroom Barter Market
Assign each student a 'good' like pencils or stickers representing needs. Students negotiate barters in pairs to acquire desired items, then reflect on successes and frustrations. Introduce play money midway to compare processes.
Explain the concept of bartering.
Facilitation TipFor the Classroom Barter Market, label each student’s item with its ‘production cost’ (e.g., two paper clips per pencil) so fair trades require counting and comparison, not just desire.
What to look forProvide students with two scenarios: one describing a barter (e.g., trading apples for pencils) and one describing a purchase with money. Ask them to write one sentence explaining how the two exchanges are different.