Activity 01
Simulation Game: Router Decision Tables
Give each student a routing table card listing two or three destination networks and which port leads to them. Students arrange themselves as nodes in a simple network drawn on the whiteboard. The teacher sends a message to a specific IP address, and the class routes the message hop by hop, each router consulting their card to decide where to forward it next.
What happens when a critical node in a global network fails and how is traffic rerouted?
Facilitation TipFor the Router Decision Tables activity, assign each group a different subnet mask so their tables look distinct, making it easier to spot patterns during the debrief.
What to look forPresent students with a diagram of a small network including two routers and several end devices. Ask them to identify which device is a router and which is a switch, and to label the IP address and subnet mask for two devices on different networks.