Activity 01
Simulation Game: The Smart City Designer
Groups are given a 'City Problem' (e.g., 'Too much traffic,' 'Elderly people getting lost,' 'Wasting electricity'). They must 'invent' a smart technology (e.g., a sensor, an app, a robot) to solve it and present their 'Smart Solution' to the class.
Explain the vision and key pillars of Singapore's Smart Nation initiative.
Facilitation TipFor the 'Smart City Designer' simulation, circulate with a checklist to ensure students are documenting the 'why' behind their designs, not just the 'what'.
What to look forOn a slip of paper, ask students to write down one Smart Nation technology they have seen or heard about. Then, have them explain in one sentence how it helps solve an urban challenge or improve a public service.