Activity 01
Simulation Game: The Ad Agency
Small groups are given a 'boring' object (like a paperclip). They must use one specific rhetorical device (e.g., a catchy slogan or emotive language) to create a 30-second pitch to the class.
Analyze how advertisers appeal to our emotions to sell a product.
Facilitation TipDuring the Ad Agency simulation, circulate and ask each group to explain their slogan’s purpose to you before they present to the class.
What to look forProvide students with a print advertisement. Ask them to identify one rhetorical device used, write down the specific words or images that represent it, and explain in one sentence how it tries to persuade the viewer.