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Intellectual Property in the Digital Age
Computing · JC 2 · The Impact of Computing on Society · Semester 2

Intellectual Property in the Digital Age

Students will explore copyright, patents, and trademarks in the context of software and digital content.

MOE Syllabus OutcomesH2 Computing Syllabus (9569): Pillar 2, 2.3.2 Social and Ethical Issues, Professional and ethical use of computersH2 Computing Syllabus (9569): Pillar 2, 2.3.2 Social and Ethical Issues, Intellectual property and copyright

About This Topic

Students will explore copyright, patents, and trademarks in the context of software and digital content.

Key Questions

  1. Explain the difference between copyright and patent protection for software.
  2. Analyze how open-source licensing models challenge traditional intellectual property.
  3. Justify the importance of protecting intellectual property in the technology industry.

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Edited by Adriana Perusin, Editor-in-Chief, Flip Education