
Exploring Chance and Likelihood
Investigate the language of chance by deciding if events are certain, likely, unlikely, or impossible to happen.
TL;DR:Let's become fortune tellers! This topic helps your pupils explore the future by learning the mathematical language to describe what might happen next.
About This Topic
This topic introduces pupils in Fourth Class to the foundational concepts of probability, as outlined in the Data strand of the Irish Primary School Mathematics Curriculum. The focus is on developing and using the language of chance rather than on formal numerical probability. Pupils will move from informal, everyday language to more precise mathematical terms like 'certain', 'likely', 'unlikely', and 'impossible'. The learning should be grounded in practical, hands-on activities that encourage discussion and reasoning. By exploring simple events and experiments, such as rolling dice, flipping coins, or drawing items from a bag, pupils learn to analyse situations and make reasoned judgements about the likelihood of different outcomes.
The core of this unit is 'maths talk'. Encouraging pupils to articulate why they believe an event is likely or impossible is crucial for developing their mathematical thinking. This topic provides an excellent opportunity to connect mathematics to real-world scenarios that pupils can easily understand, such as weather forecasts, games, and everyday decision-making. The goal is to build an intuitive understanding of chance that will serve as a strong foundation for more formal probability studies in later years.
Key Questions
- Explain why it is 'impossible' for a dog to meow.
- Compare the likelihood of rolling a 6 on a die versus rolling a number less than 5.
- Justify your choice when placing events like 'it will rain tomorrow' and 'the sun will rise tomorrow' on a likelihood scale.
Learning Objectives
- Use the vocabulary of chance: impossible, unlikely, likely, and certain to describe events.
- Order a set of events from least likely to most likely to occur.
- Justify choices when placing events on a likelihood scale.
- Design and conduct simple experiments to explore chance.
- Recognise that some events are more likely to occur than others.
Key Vocabulary
| Chance | How likely it is that an event will happen. |
| Likely | The event will probably happen; there is a good chance. |
| Unlikely | The event will probably not happen; there is not a good chance. |
| Certain | The event will definitely happen. |
| Impossible | The event will definitely not happen. |
| Outcome | A possible result of an experiment or event, like rolling a 4 on a die. |
Watch Out for These Misconceptions
Common MisconceptionConfusing 'unlikely' with 'impossible'.
What to Teach Instead
Explain that 'unlikely' means something probably won't happen but it still could. 'Impossible' means it absolutely cannot happen. For example, it's unlikely to snow in June, but it's impossible for a dog to speak English.
Common MisconceptionThe 'Gambler's Fallacy': thinking that past random events influence future ones.
What to Teach Instead
Clarify that each roll of a die or flip of a coin is an independent event. If you have rolled three sixes in a row, the chance of rolling another six is still exactly the same as it was for the first roll.
Common MisconceptionBelieving that all outcomes are equally likely in every situation.
What to Teach Instead
Use the 'Mystery Bag' activity with 8 red and 2 blue cubes to demonstrate this. While there are only two possible outcomes of colour, it is much more likely that you will pull out a red cube because there are more of them.
Active Learning Ideas
See all activities→Human Barometer
Human Chance Line
Create a large line on the floor with labels: 'Impossible', 'Unlikely', 'Likely', 'Certain'. Give pupils cards with different events written on them (e.g., 'It will rain tomorrow', 'A cow will fly through the window') and have them stand on the point of the line that best represents the event's likelihood.
Human Barometer
Mystery Bag Predictions
In small groups, give each a feely bag containing a mix of coloured cubes, with one colour being much more numerous (e.g., 8 red, 2 blue). Pupils first predict which colour is more likely to be pulled out, then take turns drawing a cube and recording the result before replacing it.
Human Barometer
Dice Roll Race
In pairs, pupils choose a number from 1 to 6. They then take turns rolling a die, and the first person whose number is rolled ten times wins. This leads to a discussion about whether each number has an equal chance of being rolled.
Real-World Connections
- Reading a weather forecast to decide if you need to bring a coat to school.
- Playing board games that use dice or spinners.
- Understanding sports commentary about a team's chances of winning a match.
- Making everyday choices, like guessing if you are likely to catch the bus if you leave now.
- Participating in a raffle or tombola at a school fair.
Assessment Ideas
Observe pupils during group activities, listening to their use of chance vocabulary and their reasoning. Use a checklist to note which pupils are using the terms correctly.
Provide a worksheet with a list of scenarios. Pupils must label each one as 'impossible', 'unlikely', 'likely', or 'certain'.
Ask pupils to complete an 'exit ticket' sentence: 'Today I learned that...' or 'I am still unsure about...'.
Frequently Asked Questions
If something is 'likely', does that mean it will definitely happen?
What is the difference between chance and luck?
Can we ever be 100% certain about anything?
Planning templates for Mastering Mathematical Thinking: 4th Class
5E Model
The 5E Model structures lessons through five phases (Engage, Explore, Explain, Elaborate, and Evaluate), guiding students from curiosity to deep understanding through inquiry-based learning.
Unit PlannerMath Unit
Plan a multi-week math unit with conceptual coherence: from building number sense and procedural fluency to applying skills in context and developing mathematical reasoning across a connected sequence of lessons.
RubricMath Rubric
Build a math rubric that assesses problem-solving, mathematical reasoning, and communication alongside procedural accuracy, giving students feedback on how they think, not just whether they got the right answer.
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