Copyright and Creative Commons introduces students to the legal and ethical side of content creation. They learn that 'finding it on Google' doesn't mean they own it. This topic covers intellectual property, fair use, and the various types of Creative Commons licenses, supporting NCCA DML LO 4.1 and 4.2.
NCCA Curriculum SpecificationsNCCA DML LO 4.1NCCA DML LO 4.2
Collaborative Problem-Solving: The License Matchmaker
Groups are given different creative projects (e.g., a school podcast, a commercial ad, a non-profit poster). They must choose the correct Creative Commons license for each, justifying why they chose 'No Derivatives' or 'Share Alike'.
Students view various digital works (images, music clips, text). They must write a 'perfect' attribution for each one on a card, ensuring they include the title, author, source, and license (TASL).
Students are given scenarios like 'using 10 seconds of a song in a school project' or 'reposting a whole comic on Instagram.' They discuss in pairs whether these qualify as 'Fair Use' and why.
If I give credit to the author, I can use any image I want.
Credit is not the same as permission. Unless it is Creative Commons or Fair Use, you still need the creator's consent. A 'permission role play' helps students understand the legal necessity of licenses.
Copyright only applies to famous people and big companies.
Copyright is automatic the moment something is created. Using a 'student work gallery' helps students realize that their own drawings and essays are also protected by copyright law.