
Design Research and Ideation
Students begin their final Leaving Certificate design assignment by analyzing the brief and conducting primary research. They use freehand sketching to explore initial design concepts.
TL;DR:Design Research and Ideation marks the beginning of the DCG Student Assignment, a project that accounts for 40% of the final Leaving Cert grade. In this phase, students move from being 'drawers' to being 'designers.' They must analyze a specific brief, such as designing a new game controller or a sustainable desk lamp, and conduct deep primary research into existing products.
About This Topic
Design Research and Ideation marks the beginning of the DCG Student Assignment, a project that accounts for 40% of the final Leaving Cert grade. In this phase, students move from being 'drawers' to being 'designers.' They must analyze a specific brief, such as designing a new game controller or a sustainable desk lamp, and conduct deep primary research into existing products.
This topic emphasizes the importance of freehand sketching as a tool for thought. Students are encouraged to 'think on paper,' using rapid sketches to explore multiple concepts before committing to one. In the NCCA framework, this is about Output 1 and 2, where students demonstrate their ability to compare design features and identify user needs.
This topic comes alive when students can engage in collaborative brainstorming and peer-critique sessions, helping them to see their design problems from multiple perspectives.
Key Questions
- How do we effectively analyze a design brief?
- What makes primary research valuable in product design?
- How can freehand sketching communicate initial ideas rapidly?
Watch Out for These Misconceptions
Common MisconceptionStudents often think 'research' just means printing pictures from the internet.
What to Teach Instead
Emphasize 'primary' research. Encourage students to take their own photos, interview potential users, and take physical measurements. A peer-discussion on 'what I learned from holding the object' vs. 'what I saw in the picture' helps clarify the value of hands-on research.
Common MisconceptionBelieving their first idea is their best idea.
What to Teach Instead
Use the 'Crazy 8s' activity to force quantity over quality initially. When students are forced to move past their first three 'obvious' ideas, they often find more creative and innovative solutions in the later sketches.
Active Learning Ideas
See all activities→Inquiry Circle
The Product Tear-Down
In small groups, students take a common object related to the brief (e.g., an old kettle or a toy). They 'dissect' it, identifying every component and discussing its purpose, material, and ergonomic success. They then present their findings as a 'research board' for the class.
Think-Pair-Share
The 'Crazy 8s' Sketching
Students have 8 minutes to sketch 8 different, wild ideas for the design brief. They then pair up to 'pitch' their best two ideas to a partner, who must provide one 'plus' (what works) and one 'wish' (what could be better).
Gallery Walk
Research Inspiration
Students pin up their primary research (photos, sketches, material samples). The class moves around with sticky notes, asking questions or suggesting related products that the designer might not have considered, fostering a community of inquiry.
Frequently Asked Questions
What is the difference between primary and secondary research?
How good do my freehand sketches need to be?
How can active learning help with the Design Brief?
What should I include in my 'Design Feature Comparison'?
More in The Student Assignment
Concept Development and CAD Realisation
Students select their best design concept and develop it using parametric CAD software. They focus on detailed part modeling, assembly, and ergonomic considerations.
8 methodologies
Portfolio Compilation and Evaluation
In this final topic, students compile their research, sketches, and CAD renders into a cohesive electronic portfolio. They critically evaluate their final design against the original brief.
8 methodologies