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Design and Communication Graphics · 6th Year

Active learning ideas

Design Research and Ideation

Design Research and Ideation marks the beginning of the DCG Student Assignment, a project that accounts for 40% of the final Leaving Cert grade. In this phase, students move from being 'drawers' to being 'designers.' They must analyze a specific brief, such as designing a new game controller or a sustainable desk lamp, and conduct deep primary research into existing products.

NCCA Curriculum SpecificationsNCCA DCG Syllabus Student Assignment: Output 1 - Design ResearchNCCA DCG Syllabus Student Assignment: Output 2 - Design Feature Comparison
30–60 minPairs → Whole Class3 activities

Activity 01

Inquiry Circle60 min · Small Groups

Inquiry Circle: The Product Tear-Down

In small groups, students take a common object related to the brief (e.g., an old kettle or a toy). They 'dissect' it, identifying every component and discussing its purpose, material, and ergonomic success. They then present their findings as a 'research board' for the class.

How do we effectively analyze a design brief?
AnalyzeEvaluateCreateSelf-ManagementSelf-Awareness
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Activity 02

Think-Pair-Share30 min · Pairs

Think-Pair-Share: The 'Crazy 8s' Sketching

Students have 8 minutes to sketch 8 different, wild ideas for the design brief. They then pair up to 'pitch' their best two ideas to a partner, who must provide one 'plus' (what works) and one 'wish' (what could be better).

What makes primary research valuable in product design?
UnderstandApplyAnalyzeSelf-AwarenessRelationship Skills
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Activity 03

Gallery Walk30 min · Whole Class

Gallery Walk: Research Inspiration

Students pin up their primary research (photos, sketches, material samples). The class moves around with sticky notes, asking questions or suggesting related products that the designer might not have considered, fostering a community of inquiry.

How can freehand sketching communicate initial ideas rapidly?
UnderstandApplyAnalyzeCreateRelationship SkillsSocial Awareness
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A few notes on teaching this unit


Watch Out for These Misconceptions

  • Students often think 'research' just means printing pictures from the internet.

    Emphasize 'primary' research. Encourage students to take their own photos, interview potential users, and take physical measurements. A peer-discussion on 'what I learned from holding the object' vs. 'what I saw in the picture' helps clarify the value of hands-on research.

  • Believing their first idea is their best idea.

    Use the 'Crazy 8s' activity to force quantity over quality initially. When students are forced to move past their first three 'obvious' ideas, they often find more creative and innovative solutions in the later sketches.


Methods used in this brief