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Design Research and Ideation
Design and Communication Graphics · 5th Year · Design Communication and the Student Assignment · 5.º Período

Design Research and Ideation

Initiating the design process by analyzing existing products and generating new concepts. Students learn to gather primary and secondary research effectively.

TL;DR:Design Research and Ideation are the starting points for the DCG student assignment. This topic focuses on the 'Design' part of the subject, where students must analyze an existing product and then come up with their own creative improvements or new concepts. Effective research involves both secondary research (looking at existing products and trends) and primary research (user testing and sketching).

NCCA Curriculum SpecificationsNCCA Leaving Certificate DCG Syllabus Student Assignment: Design ResearchNCCA Leaving Certificate DCG Syllabus Student Assignment: Concept Generation

About This Topic

Design Research and Ideation are the starting points for the DCG student assignment. This topic focuses on the 'Design' part of the subject, where students must analyze an existing product and then come up with their own creative improvements or new concepts. Effective research involves both secondary research (looking at existing products and trends) and primary research (user testing and sketching).

The NCCA syllabus places a strong emphasis on the design process. Students must learn to document their thinking through mood boards, mind maps, and initial sketches. This is not just about 'having an idea'; it's about a systematic approach to problem-solving. This topic particularly benefits from hands-on, student-centered approaches where students can brainstorm in groups and get immediate feedback on their concepts.

Key Questions

  1. How does analyzing an existing product inform new design iterations?
  2. What makes a design brief effective and measurable?
  3. How can we use mood boards to communicate a design aesthetic?

Watch Out for These Misconceptions

Common MisconceptionStudents often think that research is just 'copying and pasting' images from the internet.

What to Teach Instead

Emphasize that research must be analyzed and used to inform design decisions. Using a 'so what?' exercise in small groups, where students must explain why each piece of research is relevant, helps them move beyond simple collection.

Common MisconceptionThere is a common belief that the first idea is always the best one.

What to Teach Instead

Encourage 'rapid ideation' where students must come up with 10 different ideas in 10 minutes. Peer-sharing these ideas helps students see the value of exploring multiple options before committing to one.

Active Learning Ideas

See all activities

Frequently Asked Questions

What is the difference between primary and secondary research in DCG?
Primary research is information you gather yourself, such as taking photos of a product, measuring it, or interviewing users. Secondary research is information gathered by others, such as looking at manufacturer websites, design blogs, or historical records.
How do I create an effective mood board?
A good mood board should communicate the 'feel' of your design. Include images of existing products, textures, color palettes, and even natural forms that inspire your concept. The key is to show a clear aesthetic direction.
How can active learning help students with design ideation?
Active learning, such as group brainstorming and 'rapid ideation' sessions, helps students overcome 'blank page syndrome'. When students share their ideas in a low-stakes environment, they feel more comfortable taking creative risks. Collaborative deconstruction of existing products also helps students identify design opportunities they might have missed on their own.
What is a 'design brief' in the context of the DCG project?
The design brief is a clear statement of what you intend to design and why. It should outline the problem you are solving, the target user, and the key features the final product must have. It acts as a roadmap for the rest of your project.
Edited by Adriana Perusin, Editor-in-Chief, Flip Education