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Design and Communication Graphics · 5th Year

Active learning ideas

Design Research and Ideation

Design Research and Ideation are the starting points for the DCG student assignment. This topic focuses on the 'Design' part of the subject, where students must analyze an existing product and then come up with their own creative improvements or new concepts. Effective research involves both secondary research (looking at existing products and trends) and primary research (user testing and sketching).

NCCA Curriculum SpecificationsNCCA Leaving Certificate DCG Syllabus Student Assignment: Design ResearchNCCA Leaving Certificate DCG Syllabus Student Assignment: Concept Generation
25–60 minPairs → Whole Class3 activities

Activity 01

Inquiry Circle60 min · Small Groups

Inquiry Circle: Product Deconstruction

Groups are given a common product (like a reusable water bottle). They must research its materials, manufacturing process, and target market, then present a 'SWOT' analysis (Strengths, Weaknesses, Opportunities, Threats) to the class.

How does analyzing an existing product inform new design iterations?
AnalyzeEvaluateCreateSelf-ManagementSelf-Awareness
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Activity 02

Think-Pair-Share25 min · Pairs

Think-Pair-Share: The Design Brief

Students are given a vague design problem. They work in pairs to turn it into a specific, measurable design brief, discussing what the 'success criteria' for the new design should be.

What makes a design brief effective and measurable?
UnderstandApplyAnalyzeSelf-AwarenessRelationship Skills
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Activity 03

Gallery Walk40 min · Whole Class

Gallery Walk: Mood Board Feedback

Students create a mood board for a new product concept. These are displayed around the room, and peers use sticky notes to suggest additional materials, colors, or textures that might fit the theme.

How can we use mood boards to communicate a design aesthetic?
UnderstandApplyAnalyzeCreateRelationship SkillsSocial Awareness
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A few notes on teaching this unit


Watch Out for These Misconceptions

  • Students often think that research is just 'copying and pasting' images from the internet.

    Emphasize that research must be analyzed and used to inform design decisions. Using a 'so what?' exercise in small groups, where students must explain why each piece of research is relevant, helps them move beyond simple collection.

  • There is a common belief that the first idea is always the best one.

    Encourage 'rapid ideation' where students must come up with 10 different ideas in 10 minutes. Peer-sharing these ideas helps students see the value of exploring multiple options before committing to one.


Methods used in this brief