Activity 01
Movement Game: Turn Simon Says
Call out instructions like 'quarter turn clockwise' or 'half turn anti-clockwise.' Students start facing forward, perform turns in place, then check partners' final directions. Extend by having them predict aloud before turning.
Explain the difference between a quarter turn clockwise and a three-quarter turn anti-clockwise.
Facilitation TipDuring Turn Simon Says, freeze the action after each turn to ask, ‘Which way is forward now?’ and have students point to confirm their understanding.
What to look forPlace a toy car on a mat marked with a large arrow. Ask students to instruct you to turn the car: 'Turn the car a half turn clockwise.' Observe if the car ends up facing the correct opposite direction.