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Creating and Following PathsActivities & Teaching Strategies

Active, movement-based tasks help Year 2 students internalise spatial language because their bodies experience direction, distance, and turns directly. Clear, physical feedback from peers and objects makes abstract terms like ‘quarter turn’ and ‘left’ concrete and memorable.

Year 2Mathematics4 activities20 min45 min

Learning Objectives

  1. 1Design a sequence of instructions to navigate a simple maze.
  2. 2Critique the clarity of given directional instructions, identifying ambiguous steps.
  3. 3Explain why precise directional language is essential for successful navigation.
  4. 4Demonstrate a path using 'left', 'right', 'forwards', 'backwards', and 'quarter turn'/'half turn'.

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30 min·Pairs

Partner Robot: Maze Navigator

One child draws a grid maze on paper and gives verbal directions to their partner, who moves blindfolded on a floor replica using only the instructions. Switch roles after 10 minutes. Pairs discuss unclear steps and rewrite for precision.

Prepare & details

Design a set of instructions to guide a robot through a maze.

Facilitation Tip: During Partner Robot, have partners sit back-to-back so they cannot see each other, forcing reliance on exact spoken instructions rather than visual cues.

Setup: Open space or rearranged desks for scenario staging

Materials: Character cards with backstory and goals, Scenario briefing sheet

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45 min·Small Groups

Floor Grid Treasure Hunt

Tape a large grid on the floor and hide picture cards at coordinates. Provide coded direction sheets with turns and steps. Small groups start at a point, follow paths collaboratively, and record findings before swapping codes.

Prepare & details

Critique the clarity of different directional instructions.

Facilitation Tip: For Floor Grid Treasure Hunt, tape the grid to the floor so students can step directly on squares, making distance and turns visible from above.

Setup: Open space or rearranged desks for scenario staging

Materials: Character cards with backstory and goals, Scenario briefing sheet

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40 min·Small Groups

Instruction Relay Critique

Teams write a set of directions to guide a paper puppet from start to finish on a shared grid. Pass instructions to the next team to follow and score for clarity on a checklist. Revise based on feedback.

Prepare & details

Explain why precise language is important when giving directions.

Facilitation Tip: In Instruction Relay Critique, give the same path instructions to two teams simultaneously so students see how small wording differences change outcomes.

Setup: Open space or rearranged desks for scenario staging

Materials: Character cards with backstory and goals, Scenario briefing sheet

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20 min·Whole Class

Whole Class Direction Chain

Form a line where the teacher gives a direction to the front child, who passes it accurately to the next, and so on. The last child acts it out. Repeat with variations and discuss communication breakdowns.

Prepare & details

Design a set of instructions to guide a robot through a maze.

Setup: Open space or rearranged desks for scenario staging

Materials: Character cards with backstory and goals, Scenario briefing sheet

ApplyAnalyzeEvaluateSocial AwarenessSelf-Awareness

Teaching This Topic

Start with short, high-energy games to build muscle memory for turns and distances. Move quickly to partner and group tasks so students practise explaining their thinking aloud. Avoid long explanations; let errors surface naturally and use them as teachable moments. Research shows that corrective feedback is most effective when it happens immediately after a mistake during physical activity.

What to Expect

By the end of these activities, students will use precise position and direction vocabulary to give instructions, follow them accurately, and explain why clarity matters. Their language will match their movements, showing confidence and accuracy in both giving and receiving directions.

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Watch Out for These Misconceptions

Common MisconceptionDuring Partner Robot, watch for students giving instructions from their own perspective rather than their partner’s.

What to Teach Instead

Have partners face the same direction at the start so they share a viewpoint, then rotate one partner 180 degrees to reveal how left and right change based on facing direction.

Common MisconceptionDuring Floor Grid Treasure Hunt, watch for students counting squares incorrectly or confusing turns with steps.

What to Teach Instead

Use hoops or small mats at each turn point so students pivot exactly on the hoop, making the turn visual and physical rather than abstract.

Common MisconceptionDuring Instruction Relay Critique, watch for students leaving out distance or order in their instructions.

What to Teach Instead

Challenge teams to test their instructions immediately on the grid; gaps become obvious when the partner cannot reach the end, prompting revision.

Assessment Ideas

Exit Ticket

After Floor Grid Treasure Hunt, give each student a mini grid with start and end points. Ask them to write precise instructions to move from start to finish, then review for correct use of direction, distance, and sequencing.

Discussion Prompt

During Instruction Relay Critique, present two instruction sets for the same path. Ask students to vote on which is clearer and explain which words made one set easier to follow.

Quick Check

After Whole Class Direction Chain, call out a short sequence of directions. Ask students to use their bodies to show the movements; observe who hesitates during turns or misses steps.

Extensions & Scaffolding

  • Challenge: Ask students to design a maze with at least two different routes and write instructions for both, noting which is more efficient.
  • Scaffolding: Provide pre-printed half and quarter turn templates on paper for students to place on the floor grid to support accurate pivoting.
  • Deeper exploration: Introduce compass points (N, E, S, W) and have students rewrite their maze instructions using these directions.

Key Vocabulary

forwardsMoving in the direction that your face or front is pointing.
backwardsMoving in the direction opposite to the one you are facing.
quarter turnA turn of 90 degrees, like the corner of a square. It changes your facing direction by one quarter of a full circle.
half turnA turn of 180 degrees, which makes you face the opposite direction. It is two quarter turns.

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