Activity 01
Simulation Game: The Viking Market
Assign students roles as traders from different regions (e.g., a Viking from Norway with furs, a merchant from Byzantium with silk, an Anglo-Saxon with wool). They must use 'hacksilver' (broken jewellery) to trade their goods, learning about the 'bullion economy' where the weight of silver was more important than the coin's face.
Identify what items Vikings traded, and what they brought back to Britain.
Facilitation TipDuring The Viking Market simulation, circulate with a basket of real silver jewelry or silver bars to show how bullion was handled, so students feel the weight and texture of Viking currency.
What to look forProvide students with a map showing Viking trade routes. Ask them to draw arrows indicating the direction of trade for three specific items (e.g., furs from Scandinavia, silk from Byzantium, silver from the Middle East) and write one sentence explaining why each item was valuable.