Activity 01
Role Play: Robot and Programmer
One student acts as a 'robot' and the other as the 'programmer'. The programmer must give step-by-step directional instructions (e.g., 'Take two steps forward, turn right') to help the robot reach a 'power station' (a beanbag).
Justify the importance of using consistent words for directions.
Facilitation TipDuring Robot and Programmer, stand beside pairs to model how tone and pause make instructions clearer.
What to look forProvide each student with a picture of a simple classroom layout. Ask them to write two sentences describing the location of one object relative to another using 'near', 'far', 'left', or 'right'.