Making a Treasure Map
Students create their own simple treasure map using symbols and directional language.
About This Topic
Making a treasure map introduces Year 1 students to essential mapping skills through play. They create simple plans of familiar places, such as the classroom or playground, using symbols for features like trees, doors, or tables. A key explains each symbol, and directional language guides users, for example, 'go straight past the bin, turn left at the slide.' This activity aligns with KS1 Geography standards for using positional language, observing places, and conducting simple fieldwork. Key questions guide students to design clear maps, justify symbol choices, and predict navigation success.
The topic connects geography with English through descriptive instructions and design technology via symbol creation. It builds spatial awareness, an early step toward interpreting real maps, and encourages justification skills for deeper thinking. In the Mapping Our School and Home unit, it turns routine spaces into exploratory adventures, boosting confidence in describing locations.
Active learning suits this topic perfectly. Students gain insights by physically following peers' maps, hiding treasures, and giving feedback on clarity. Movement reinforces directions, collaboration refines symbols, and trial-and-error makes abstract skills tangible and fun.
Key Questions
- Design a treasure map with clear symbols and directions.
- Justify the choice of symbols for different features on your map.
- Predict how someone would use your map to find the treasure.
Learning Objectives
- Design a treasure map of a familiar area using a key and symbols.
- Identify and classify common features in a familiar environment to represent them with symbols.
- Demonstrate the use of directional language (e.g., left, right, straight on) to guide a user to a specific point on a map.
- Justify the choice of symbols used on a treasure map, explaining their meaning.
- Predict the path a user would take to find a treasure based on the map's symbols and directions.
Before You Start
Why: Students need to be able to recognize and name common objects and features before they can represent them with symbols.
Why: Familiarity with terms like 'in', 'on', 'under', 'next to' helps build the foundation for more complex directional language.
Key Vocabulary
| Symbol | A simple picture or shape used on a map to represent a real object or place, like a tree or a house. |
| Key | A box on a map that explains what each symbol means, helping people understand the map. |
| Directional Language | Words that tell someone which way to go, such as 'turn left', 'go straight', or 'walk past'. |
| Feature | A noticeable part of a place, like a door, a bench, a slide, or a large tree. |
Watch Out for These Misconceptions
Common MisconceptionMaps must show everything exactly to scale, like photographs.
What to Teach Instead
Year 1 maps prioritise clear symbols and paths over accuracy. Peer map-following activities reveal that simple, tested designs communicate better than detailed drawings. Discussion helps students refine their work.
Common MisconceptionSymbols are understood by everyone without a key.
What to Teach Instead
A key ensures shared meaning. When students follow maps lacking keys, they experience confusion firsthand, motivating key inclusion. Group testing highlights this effectively.
Common MisconceptionDirections always use compass points like north.
What to Teach Instead
Relative terms like left, right, straight suit beginners. Navigation games from varied starting points show compass use is unnecessary for local maps, building confidence.
Active Learning Ideas
See all activitiesPairs: Classroom Map Swap
Pairs sketch a treasure map of the classroom with four symbols and a key. They label directions like 'two steps forward, turn right.' Swap maps, follow to find a hidden sticker, then discuss confusions.
Small Groups: Playground Treasure Hunt
Groups draw maps of playground features using agreed symbols. Hide small treasures, exchange maps, and navigate using instructions. Debrief on what worked well.
Whole Class: Symbol Design Relay
Class brainstorms symbols for common objects. Teams relay to draw and label one symbol each on a shared key. Use the key to create individual mini-maps.
Individual: Home Map Challenge
Students draw a map from their front door to a 'treasure' at home, using three symbols and directions. Share predictions of how family would follow it.
Real-World Connections
- Cartographers create maps for navigation, tourism, and urban planning. They use symbols and keys to represent roads, buildings, and natural landmarks so people can find their way around cities or explore national parks.
- Theme park designers create maps for visitors to navigate large attractions. These maps use clear symbols for rides, restrooms, and food stalls, along with directional arrows, to help families find their favorite attractions easily.
Assessment Ideas
Observe students as they draw their maps. Ask: 'What does this symbol mean?' or 'How would someone know to turn here?' Note which students are using symbols and directional language correctly.
Give each student a small card. Ask them to draw one symbol for a feature in the classroom and write its meaning in the key. Then, ask them to write one directional instruction to get from their desk to the door.
Have students swap treasure maps with a partner. Ask each student to follow their partner's map to find a hidden 'treasure' (e.g., a sticker). Students then provide feedback: 'I understood this symbol,' or 'I got a little lost here because the direction was unclear.'
Frequently Asked Questions
What symbols work best for Year 1 treasure maps?
How to teach directional language in KS1 treasure maps?
Active learning benefits for Year 1 mapping skills UK?
Common Year 1 mistakes in making treasure maps?
Planning templates for Geography
More in Mapping Our School and Home
Understanding What a Map Is
An introduction to looking at the world from an aerial perspective and understanding symbols.
2 methodologies
Mapping Our School Grounds
Practical fieldwork to identify key features of the school environment and record them on a simple plan.
2 methodologies
Using Basic Directional Language
Learning basic directional language such as near, far, left, and right to describe locations.
2 methodologies
Creating a Map of Our Classroom
Students will draw a simple map of their classroom, including key objects and using basic symbols.
2 methodologies
Journey to School Map
Students will describe and draw their journey from home to school, identifying landmarks.
2 methodologies
Understanding Scale and Perspective
Introduction to how objects look smaller when further away and how this applies to maps.
2 methodologies