Activity 01
Role-Play: Second-Hand Car Negotiation
Pair students as buyers and sellers. Give sellers secret cards detailing car quality (good or lemon). Buyers ask questions but lack full info. After trades, groups calculate market outcomes and discuss adverse selection.
Explain how the second-hand car market demonstrates information asymmetry.
Facilitation TipDuring the Role-Play, stand near the ‘sellers’ to overhear how students justify their car’s price—this reveals their understanding of information control before the debrief.
What to look forPresent students with two scenarios: a second-hand bicycle market and a market for freshly baked bread. Ask: 'Which market is more likely to suffer from information failure? Explain why, identifying who holds the information advantage and what the consequences might be for buyers and sellers.'