Physical Computing Project · Project Work

Prototyping and Iterative Design

Building, testing, and refining a solution to a specific real-world problem.

Key Questions

  1. 1How does user feedback change the direction of a technical project?
  2. 2Why is it better to fail early and often during the prototyping phase?
  3. 3How do you determine when a product is 'good enough' for release?

National Curriculum Attainment Targets

KS3: Computing - Programming and DevelopmentKS3: Computing - Design and Prototyping
Year: Year 9
Subject: Computing
Unit: Physical Computing Project
Period: Project Work

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