Physical Computing Project · Project Work
Prototyping and Iterative Design
Building, testing, and refining a solution to a specific real-world problem.
Key Questions
- 1How does user feedback change the direction of a technical project?
- 2Why is it better to fail early and often during the prototyping phase?
- 3How do you determine when a product is 'good enough' for release?
National Curriculum Attainment Targets
KS3: Computing - Programming and DevelopmentKS3: Computing - Design and Prototyping
Year: Year 9
Subject: Computing
Unit: Physical Computing Project
Period: Project Work
Suggested Methodologies
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