Programming with Blocks · Spring Term 1
Variables and Selection
Using inputs and if-then-else statements to create dynamic and responsive programs.
Key Questions
- 1How can we use variables to track the state of a game?
- 2How does selection allow a program to make decisions?
- 3How would you test every possible path through a program with multiple branches?
National Curriculum Attainment Targets
KS3: Computing - Programming and Development
Year: Year 7
Subject: Computing
Unit: Programming with Blocks
Period: Spring Term 1
Suggested Methodologies
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