Software Design and Animation · Algorithms & Programming

Event-Driven Programming

Using triggers such as mouse clicks and key presses to control digital objects.

Key Questions

  1. 1How does a computer know when a user has interacted with it?
  2. 2What is the most intuitive way to control a character in a game?
  3. 3How can multiple events happen at the same time in a program?

National Curriculum Attainment Targets

KS2: Computing - Programming and Algorithms
Year: Year 4
Subject: Computing
Unit: Software Design and Animation
Period: Algorithms & Programming

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