Software Design and Animation · Algorithms & Programming
Event-Driven Programming
Using triggers such as mouse clicks and key presses to control digital objects.
Key Questions
- 1How does a computer know when a user has interacted with it?
- 2What is the most intuitive way to control a character in a game?
- 3How can multiple events happen at the same time in a program?
National Curriculum Attainment Targets
KS2: Computing - Programming and Algorithms
Year: Year 4
Subject: Computing
Unit: Software Design and Animation
Period: Algorithms & Programming
Suggested Methodologies
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