Activity 01
Role-Play: Supermarket Checkout
Divide class into small groups with toy barcodes and scanners. Students scan items, record data on charts, then introduce an error like wrong price and fix it. Groups share how data errors affect shop decisions. End with comparison to library borrowing.
Compare how data is used in a library versus a supermarket.
Facilitation TipDuring the Supermarket Checkout role-play, assign one student as the 'scanner' to deliberately type wrong prices and model how staff spot and fix errors.
What to look forAsk students: 'Imagine the library's computer system lost all the data about which books are borrowed. What problems might happen? How could this data be collected again?'