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Digital Balance and WellbeingActivities & Teaching Strategies

Active learning works for digital balance because young children learn best through movement, touch, and social interaction. When they physically sort activities or create posters, they connect abstract ideas about wellbeing to concrete experiences with their bodies and emotions.

Year 1Computing4 activities10 min35 min

Learning Objectives

  1. 1Identify physical sensations in their body associated with prolonged screen use.
  2. 2Compare the benefits of screen-based activities with non-screen-based activities for personal wellbeing.
  3. 3Explain why taking regular breaks from screens is important for physical and mental health.
  4. 4Demonstrate a balanced daily routine that includes both screen time and physical activity.

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20 min·Whole Class

Whole Class: Body Feelings Circle

Gather students in a circle. Ask them to sit still for 2 minutes pretending to use a screen, then note body feelings. Follow with 2 minutes of jumping and stretching, comparing sensations. Chart responses on a class board.

Prepare & details

How does your body feel after spending a long time looking at a screen?

Facilitation Tip: During the Body Feelings Circle, move slowly between each child so quieter voices have space to contribute without interruption.

Setup: Four corners of room clearly labeled, space to move

Materials: Corner labels (printed/projected), Discussion prompts

UnderstandAnalyzeEvaluateSelf-AwarenessSocial Awareness
25 min·Pairs

Pairs: Screen vs Play Sort

Give pairs picture cards of screen activities and offline ones. They sort into 'makes me tired' or 'makes me happy' piles, discuss why, and share one choice with the class. Extend by acting out a favorite.

Prepare & details

What other fun things can you do that do not need a screen at all?

Facilitation Tip: For the Screen vs Play Sort, model sorting two items first to show how to compare feelings and preferences clearly.

Setup: Four corners of room clearly labeled, space to move

Materials: Corner labels (printed/projected), Discussion prompts

UnderstandAnalyzeEvaluateSelf-AwarenessSocial Awareness
35 min·Small Groups

Small Groups: Balance Day Posters

In groups, students draw a day split into screen time, play, and rest sections. Label with feelings and colors. Groups present posters, explaining their balanced routine to the class.

Prepare & details

Why is it important to take breaks and do non-screen activities every day?

Facilitation Tip: When groups make Balance Day Posters, visit each group twice to ask guiding questions rather than giving answers directly.

Setup: Four corners of room clearly labeled, space to move

Materials: Corner labels (printed/projected), Discussion prompts

UnderstandAnalyzeEvaluateSelf-AwarenessSocial Awareness
10 min·Individual

Individual: My Break Tracker

Each child gets a simple chart for one week. They sticker screen time and non-screen activities daily, noting body feelings. Review together at week's end to spot patterns.

Prepare & details

How does your body feel after spending a long time looking at a screen?

Facilitation Tip: As students complete My Break Tracker, remind them to use simple words like ‘tingly’ or ‘calm’ to capture sensations precisely.

Setup: Four corners of room clearly labeled, space to move

Materials: Corner labels (printed/projected), Discussion prompts

UnderstandAnalyzeEvaluateSelf-AwarenessSocial Awareness

Teaching This Topic

Teachers approach this topic by making the invisible visible—helping children notice subtle body cues and link them to activities. Avoid abstract lectures; instead, use guided comparisons and collaborative creation. Research on metacognition in KS1 shows that naming feelings and linking them to actions builds lasting self-regulation habits early.

What to Expect

Success looks like students discussing screen and non-screen activities with curiosity, naming physical sensations accurately, and planning personal balance without prompting. They should compare activities confidently and suggest small changes to their routines.

These activities are a starting point. A full mission is the experience.

  • Complete facilitation script with teacher dialogue
  • Printable student materials, ready for class
  • Differentiation strategies for every learner
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Watch Out for These Misconceptions

Common MisconceptionDuring Screen vs Play Sort, watch for students grouping activities by fun rather than by how they feel in their bodies.

What to Teach Instead

Prompt students to place each activity card near the feeling face (happy, tired, fidgety) that matches their own experience, not just preference.

Common MisconceptionDuring Body Feelings Circle, watch for students saying ‘I don’t know’ when asked how their body feels after screen time.

What to Teach Instead

Offer choices like ‘Does your neck feel stiff or your eyes feel tired?’ to help them identify sensations they may not notice alone.

Common MisconceptionDuring Balance Day Posters, watch for groups labeling every activity as ‘fun’ without contrasting energy levels.

What to Teach Instead

Ask each group to add a star to the three activities that give them the most energy and a moon to the three that make them feel tired.

Assessment Ideas

Exit Ticket

After My Break Tracker, collect pages and look for accurate pairing of activities with feeling words and clear evidence of at least one break idea written or drawn.

Discussion Prompt

During Body Feelings Circle, listen for students naming at least two different physical sensations for screen time versus active play and sharing them with the group.

Quick Check

After Screen vs Play Sort, hold up three new activity cards and ask students to give a thumbs up or down while explaining the feeling each activity would likely cause in their bodies.

Extensions & Scaffolding

  • Challenge: Ask students to design a new break activity that combines movement and creativity, then share it with the class.
  • Scaffolding: Provide sentence stems like ‘When I do ____, my body feels ____.’ to support verbal sharing.
  • Deeper exploration: Invite students to create a class ‘balance menu’ with at least five screen and five non-screen options, adding emoji to show how each makes them feel.

Key Vocabulary

Screen TimeThe amount of time spent using devices with screens, such as tablets, computers, and televisions.
Physical ActivityAny movement of the body that uses energy, like running, jumping, or playing outside.
WellbeingA state of being comfortable, healthy, and happy, considering both physical and mental feelings.
Digital BalanceManaging screen time so it does not interfere with other important activities like sleep, schoolwork, and play.

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