Branching Narratives in Games
Designing non-linear narratives for games and web-based platforms where the audience makes choices, focusing on branching storylines.
Key Questions
- Analyze how giving the audience agency changes the role of the storyteller?
- Explain the challenges of creating a cohesive world in a non-linear format?
- Evaluate how user choices reflect their own values and ethics?
ACARA Content Descriptions
Suggested Methodologies
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