Activity 01
Simulation Game: The 'Yes, And' Shop
In pairs, one student tries to 'sell' a ridiculous invisible object. The other must accept every detail and add a new one. They switch roles every 60 seconds to keep the energy high and the ideas flowing.
Explain how the rule of 'Yes, and' builds a stronger and more collaborative improvised scene.
Facilitation TipDuring 'The Yes, And Shop,' model the rule by accepting offers literally and adding simple details to keep the scene moving.
What to look forAfter a short improvised scene, ask students: 'How did the 'Yes, and' rule help or hinder your scene? Point to a specific moment where a partner's choice was unexpected and describe how you reacted.' Facilitate a brief class discussion on authentic responses.