Activity 01
Simulation Game: The Energy Machine
The class forms a 'machine' where each student adds a movement. The teacher acts as the 'operator,' calling out different dynamics (e.g., 'Smooth and oily!' or 'Sharp and electric!'). Students must instantly change the energy of their movement while keeping the same shape.
Compare moving like water versus moving like a robot.
Facilitation TipDuring The Energy Machine, model the difference between sharp and fluid movements slowly at first to emphasize control over speed.
What to look forProvide students with two images: one depicting a robot and another depicting a flowing river. Ask them to write one sentence describing the movement quality of the robot and one sentence describing the movement quality of the river, using the terms 'percussive' or 'fluid'.