Activity 01
Role Play: Sound Animals
Assign students animals like a tiny mouse (high/soft) or a big elephant (low/loud). Students move around the room making the appropriate sounds, interacting with others while staying 'in character' musically.
Compare the emotional impact of a high sound versus a low sound.
Facilitation TipDuring 'Sound Animals,' model the animal sounds first, exaggerating pitch and dynamics to give students a clear example to imitate.
What to look forPlay two short musical excerpts: one with high pitches and loud dynamics, the other with low pitches and soft dynamics. Ask students: 'Which sound made you feel excited? Which sound made you feel calm? Why do you think the music sounded that way?'