Activity 01
Gallery Walk: UI Hall of Fame and Shame
Students bring in screenshots of apps they love and hate. They display them around the room and use sticky notes to identify specific UI principles (like contrast or consistency) that make the interface successful or frustrating.
Differentiate between User Interface (UI) and User Experience (UX) design.
Facilitation TipDuring the Gallery Walk, position yourself near the 'Shame' section first to model how to frame constructive criticism without discouraging creators.
What to look forProvide students with a QR code linking to a popular app or website. Ask them to write down one UI element they found easy to use and one UX aspect that caused them frustration, explaining why in one sentence each.