Activity 01
Abstraction: Designing a Robot Pet
Students brainstorm features for a robot pet, then categorize them into essential (e.g., movement, interaction) and non-essential (e.g., specific color, exact fur texture). They create a simplified diagram or flowchart representing the essential functions.
Explain how abstraction simplifies complex systems.
Facilitation TipDuring Model Simplification, circulate and ask each group, 'Which parts of the vending machine do users truly need to see?' to keep the focus on user-relevant details.