Activity 01
Pair Programming: Button Trigger Challenge
Pairs start a Scratch project with a button sprite. One partner codes the button click to make a character jump and play sound; they switch roles to add a second event like color change. Pairs test interactions on each other's laptops and adjust based on results.
Analyze how adding an interactive element improves the user's experience.
Facilitation TipDuring Pair Programming: Button Trigger Challenge, circulate and ask each pair to verbalize the event block linked to their button before testing, ensuring they connect code to action.
What to look forAsk students to demonstrate a simple interactive element they have added to their digital solution. Prompt them with: 'What event does this button trigger?' and 'How does this element improve the user's experience?'