Skip to content
Prototyping and Wireframing
Digital Solutions · Year 12 · Digital Innovation and User Experience · 1.º Período

Prototyping and Wireframing

This topic focuses on translating design concepts into low-fidelity and high-fidelity prototypes. Students use industry-standard tools to model user flows and interface layouts.

ACARA Content DescriptionsQCAA DS 2019: Unit 3.1.2ACARA: ACTDIP040

About This Topic

This topic focuses on translating design concepts into low-fidelity and high-fidelity prototypes. Students use industry-standard tools to model user flows and interface layouts.

Key Questions

  1. What is the difference between a wireframe and a prototype?
  2. How do user flows guide interface design?
  3. Which tools are most effective for rapid prototyping?