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User Experience and Human Centered Design · Term 4

Wireframing and Low-Fidelity Prototyping

Creating basic visual guides and simple prototypes to outline the structure and functionality of an interface.

Key Questions

  1. Design a wireframe for a mobile application screen.
  2. Justify the use of low-fidelity prototypes early in the design process.
  3. Compare the benefits of paper wireframes versus digital wireframes.

ACARA Content Descriptions

AC9DT10P04AC9DT10P07
Year: Year 10
Subject: Technologies
Unit: User Experience and Human Centered Design
Period: Term 4

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