Activity 01
Pairs: Paper App Prototyping
Partners sketch a mobile app interface on paper for a user problem, like a study planner. One acts as the 'app' by manipulating paper elements based on the other's inputs. Switch roles, note usability issues, then iterate the sketch in 10 minutes.
Why is it better to fail early with a paper prototype than late with a finished product?
Facilitation TipDuring Paper App Prototyping, circulate with questions like, 'What does this button actually do?' to push students beyond decoration toward functional clarity.
What to look forPresent students with two different paper prototypes for the same app feature. Ask them to identify one advantage and one disadvantage of each prototype for gathering user feedback, and to explain which they would choose for initial testing.