Activity 01
Simulation Game: Packet Relay Race
Divide a message into numbered packets on cards with headers. Students form a 'network' line, passing packets while simulating loss by dropping some. Receivers reassemble and request missing packets. Discuss routing efficiency.
What happens when a packet is lost during transmission?
Facilitation TipDuring the Packet Relay Race, circulate to ensure students label packets clearly with source, destination, and sequence numbers before passing them to the next group.
What to look forPresent students with a scenario: 'A video stream is buffering frequently, but a file download is completing quickly.' Ask them to identify which protocol (TCP or UDP) is likely being used for each and explain why, referencing speed versus reliability.