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Science · Year 2

Active learning ideas

Observing Pushes and Pulls

Active learning makes forces tangible for young learners. When students physically push and pull objects, they connect abstract concepts like direction and strength to concrete experiences. This hands-on engagement builds lasting understanding of pushes and pulls in real-world contexts.

ACARA Content DescriptionsAC9S2U03
20–40 minPairs → Whole Class4 activities

Activity 01

Experiential Learning35 min · Small Groups

Relay Challenges: Push and Pull Course

Mark a classroom course with tape. Include push zones with balls or hoops and pull zones with string-tied blocks. Teams of four complete the course, switching roles each turn. After two rounds, groups chart what changed motion most.

Differentiate between a push and a pull when opening a door.

Facilitation TipDuring Relay Challenges, space stations at least one meter apart to ensure students have room to move safely while demonstrating pushes and pulls.

What to look forGive each student a card with a picture of an everyday object (e.g., a door, a swing, a toy car). Ask them to draw an arrow showing a push or a pull and write one sentence explaining their choice.

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Activity 02

Experiential Learning25 min · Pairs

Toy Car Tests: Ramp Predictions

Provide toy cars, ramps, and rulers for pairs. Students predict and test distances after gentle vs strong pushes, then pulls with strings. Record results on shared charts and compare smooth vs rough surfaces.

Explain how a push can start an object moving.

Facilitation TipFor Toy Car Tests, place ramps on different surfaces before the activity so students can quickly move between trials without setup delays.

What to look forGather students in a circle. Ask: 'Imagine you are playing with a toy train. How could you use a push to make it move? How could you use a pull? What happens if you push it harder?' Listen for their explanations of force and motion.

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Activity 03

Experiential Learning20 min · Whole Class

Doorway Demos: Whole Class Votes

Gather at doors and drawers. Teacher models push or pull; class predicts and votes on outcomes like speed or ease. Everyone tries in turn, noting differences in heavy vs light objects.

Predict what happens to a toy car when you pull it.

Facilitation TipIn Doorway Demos, use masking tape to mark three clear voting zones on the floor to speed up the whole-class decision-making process.

What to look forDuring a game of 'Simon Says,' give commands like 'Simon says push the ball' or 'Simon says pull the rope.' Observe if students correctly demonstrate the requested action, indicating their understanding of the terms.

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Activity 04

Experiential Learning40 min · Small Groups

Playground Forces Hunt: Group Observations

Take clipboards outside. Small groups identify and sketch pushes/pulls on swings, slides, or balls. Return to discuss predictions vs real results, like pulling a friend on a tyre swing.

Differentiate between a push and a pull when opening a door.

What to look forGive each student a card with a picture of an everyday object (e.g., a door, a swing, a toy car). Ask them to draw an arrow showing a push or a pull and write one sentence explaining their choice.

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Templates

Templates that pair with these Science activities

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A few notes on teaching this unit

Teach forces by starting with familiar contexts students encounter daily, like opening doors or playing tag. Avoid over-explaining; instead, let students explore first, then guide their observations with targeted questions. Research shows that early hands-on experiences create stronger mental models than abstract explanations alone.

Successful learning looks like students correctly identifying pushes as away forces and pulls as toward forces. They should predict outcomes, such as how surface changes affect motion, and use vocabulary like 'friction' and 'force' during discussions and activities.


Watch Out for These Misconceptions

  • During Relay Challenges, watch for students who confuse pushes and pulls or draw arrows in the wrong direction.

    Provide each pair with a rope and a soft ball. Have them take turns pushing the ball away and pulling the rope toward them, then immediately draw arrows on a whiteboard to label the directions. Peer discussion corrects misconceptions in real time.

  • During Toy Car Tests, watch for students who assume a harder push always results in farther travel regardless of surface.

    Before starting, ask groups to predict which surface will make the car stop fastest. After testing carpet and tile, have them record distances and explain why friction matters using their observations.

  • During Playground Forces Hunt, watch for students who think forces only come from hands or bodies.

    Provide small magnets and paper sails. In small groups, students test how magnets attract without touching and wind pushes sails. They share findings in a circle, adding examples like fans or water currents to their force lists.


Methods used in this brief