Activity 01
Simulation Game: Battleship Coordinates
Pairs draw 10x10 grids on paper and secretly plot five 'ships' as points or short lines. They take turns calling ordered pairs to score hits, confirming with sketches. After 15 minutes, debrief on why order matters and common errors.
Explain the purpose of the x and y axes in the Cartesian plane.
Facilitation TipDuring Battleship Coordinates, circulate and listen for students verbalizing moves (e.g., 'I’ll go right 3, up 2') to catch reversed pairs before the game ends.
What to look forProvide students with a blank Cartesian plane and a list of 5 ordered pairs. Ask them to plot each point and label it with its coordinates. Then, ask them to write one sentence explaining how they knew where to place the point for the first ordered pair.