Certain, Possible, and Impossible Events
Students understand and calculate the probability of complementary events.
About This Topic
Foundation students explore basic probability by sorting events into certain, possible, and impossible categories. They examine real-world examples, such as the sun rising tomorrow (certain), drawing a green counter from a bag of only red counters (impossible), or finding a lost toy at school (possible). This builds early language for chance and encourages reasoning about likelihoods through familiar contexts.
Within the Australian Curriculum's statistics strand, this topic lays groundwork for data handling and later probability calculations, including complementary events. Students connect sorting objects to chance experiments, using concrete tools like bags of counters, spinners, and picture cards. Class discussions reinforce vocabulary and shared understanding of terms.
Active learning benefits this topic because hands-on sorting and prediction activities make abstract ideas concrete. Children test predictions with physical objects, discuss outcomes in pairs, and adjust thinking based on evidence. This approach boosts engagement, vocabulary use, and confidence in probabilistic reasoning from the start.
Key Questions
- Is it certain, possible, or impossible that the sun will rise tomorrow?
- Can a green counter come out of a bag that only has red counters?
- What is something that is impossible to happen at school?
Learning Objectives
- Classify everyday events as certain, possible, or impossible based on given criteria.
- Explain why an event is classified as certain, possible, or impossible using probabilistic language.
- Identify real-world scenarios that represent certain, possible, and impossible outcomes.
- Demonstrate understanding of chance by predicting outcomes of simple experiments.
Before You Start
Why: Students need to be able to group objects based on shared attributes to understand how events can be categorized.
Why: Understanding concepts like 'tomorrow' is necessary to discuss events that are certain or impossible in the near future.
Key Vocabulary
| Certain | An event that is guaranteed to happen. It will always occur. |
| Possible | An event that might happen, but is not guaranteed. It could happen or it might not. |
| Impossible | An event that cannot happen. It will never occur. |
| Chance | The likelihood or probability of something happening. |
Watch Out for These Misconceptions
Common MisconceptionCertain events might still not happen.
What to Teach Instead
Certain means it will always happen, like the school bell ringing at recess. Use repeated trials with spinners or bags in small groups to show consistency. Peer discussions help students contrast with possible events, building precise language.
Common MisconceptionImpossible means it could happen someday.
What to Teach Instead
Impossible events cannot happen under the given conditions, like a blue apple from a fruit bowl of reds. Hands-on sorting cards and testing bags reveals no outcomes match impossibles. Group sharing corrects overgeneralising from rare possibilities.
Common MisconceptionPossible events are as likely as certain ones.
What to Teach Instead
Possible means it might happen but not always. Prediction activities with varied bags show differences in frequency. Collaborative charting of draws helps students see patterns and distinguish likelihoods.
Active Learning Ideas
See all activitiesSorting Game: Event Cards
Prepare cards with pictures or simple sentences describing events, like 'It rains in the desert' or 'Lunchtime bell rings'. Students work in pairs to sort cards into three labelled columns: certain, possible, impossible. Pairs share one card from each column with the class for discussion.
Bag Draw: Counter Predictions
Place red and blue counters in opaque bags, varying ratios. Students predict if drawing a specific colour is certain, possible, or impossible, then test by drawing with replacement. Record results on a class chart and compare predictions to outcomes.
Spinner Challenge: Class Vote
Create spinners divided into sections labelled certain, possible, impossible. Students spin, vote on event likelihoods, and justify choices. Tally votes and revisit after group trials to refine understandings.
School Scenarios: Role-Play
List school events on cards. In small groups, students act out scenarios, deciding and explaining if each is certain, possible, or impossible. Groups present to class with props like toy bags or clocks.
Real-World Connections
- Weather forecasters use probability to describe the chance of rain, stating if it is certain, possible, or impossible for a given day.
- Game designers consider possibility when creating board games or card games, ensuring some outcomes are possible but not always certain to keep the game engaging.
- Traffic engineers assess the possibility of accidents at intersections, identifying impossible scenarios (like a car flying through a solid wall) versus possible ones that require safety measures.
Assessment Ideas
Provide students with three picture cards: 1) A sun rising in the morning, 2) A cat laying an egg, 3) A student wearing a blue shirt tomorrow. Ask students to write 'Certain', 'Possible', or 'Impossible' under each picture and explain their choice for one card.
Hold up a bag containing only red counters. Ask: 'Is it possible, certain, or impossible to pick a blue counter from this bag?' Then, hold up a bag with a mix of red and blue counters and ask: 'Is it possible, certain, or impossible to pick a red counter?'
Pose the question: 'What is something that is impossible to happen at school today?' Facilitate a class discussion where students share their ideas and explain why those events are impossible, reinforcing the concept.
Frequently Asked Questions
How to teach certain, possible, and impossible events in Foundation maths?
What activities work best for probability in Foundation?
How can active learning help students understand certain, possible, and impossible events?
Common misconceptions in teaching basic probability to Foundation students?
Planning templates for Mathematics
5E Model
The 5E Model structures lessons through five phases (Engage, Explore, Explain, Elaborate, and Evaluate), guiding students from curiosity to deep understanding through inquiry-based learning.
Unit PlannerMath Unit
Plan a multi-week math unit with conceptual coherence: from building number sense and procedural fluency to applying skills in context and developing mathematical reasoning across a connected sequence of lessons.
RubricMath Rubric
Build a math rubric that assesses problem-solving, mathematical reasoning, and communication alongside procedural accuracy, giving students feedback on how they think, not just whether they got the right answer.
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