Activity 01
Role-Play: Incentive Marketplace
Pairs act as buyers and sellers at a market stall. Introduce positive incentives like loyalty discounts and negative ones like bag fees; pairs negotiate purchases and record choices. Conclude with a class chart comparing decisions before and after incentives.
Analyze how financial incentives can alter consumer behavior.
Facilitation TipDuring the Role-Play Incentive Marketplace, set clear time limits and rotate roles to keep all students engaged and accountable for their assigned incentives.
What to look forProvide students with a scenario: 'A local bakery offers a 10% discount on all bread purchases made before 8 AM.' Ask students to write: 1. What is the incentive? 2. Is it positive or negative? 3. How might it change customer behavior?