Activity 01
Simulation Game: Linear vs Circular Flows
Divide materials like paper scraps and containers among groups to simulate production cycles. In round one, follow linear steps: take, make, waste. In round two, apply circular rules: reuse and repair. Groups chart resource use and waste, then share efficiency gains with the class.
Analyze whether an economy can continue to grow forever on a planet with finite resources.
Facilitation TipIn the Simulation Game, circulate with handfuls of colored beads to represent materials and waste, forcing students to see how quickly linear systems exhaust finite resources.
What to look forPose the question: 'Imagine you are advising a small Australian business that makes wooden furniture. What are two specific changes they could make to move from a 'take-make-waste' model towards a circular economy model?' Facilitate a class discussion, noting student suggestions for material sourcing, product design, and end-of-life management.