Skip to content
The Mechanics of the Market · Term 1

Consumer Choices: Influences and Decisions

Investigating the various factors that influence consumer decisions, including needs, wants, advertising, and personal values.

Key Questions

  1. Explain how advertising attempts to influence consumer wants.
  2. Analyze the difference between impulse buying and planned purchasing.
  3. Evaluate how personal values might lead different consumers to make different choices about the same product.

ACARA Content Descriptions

AC9HE7K02
Year: Year 7
Subject: Economics & Business
Unit: The Mechanics of the Market
Period: Term 1

About This Topic

Improvisation is the art of spontaneous creation and is a core component of the Year 7 Drama curriculum. The 'Yes, And' rule is the foundation of this topic, teaching students to accept their partner's ideas and build upon them. This fosters a collaborative environment where students learn to trust their instincts and their peers. Beyond just being 'funny,' improvisation develops essential life skills like active listening, adaptability, and creative problem-solving.

Students explore how to establish a 'Who, Where, and What' quickly and effectively. This connects to ACARA's emphasis on developing and sustaining roles and situations. Students grasp this concept faster through high-energy, collaborative games that reward risk-taking and focus on the 'group mind' rather than individual performance.

Active Learning Ideas

Watch Out for These Misconceptions

Common MisconceptionImprovisation means trying to be as funny as possible.

What to Teach Instead

Trying to be funny often leads to 'blocking' or ignoring partners. Active exercises that focus on 'truthful' responses show students that humor naturally arises from the situation when they focus on the story instead.

Common MisconceptionYou should have a plan before you start a scene.

What to Teach Instead

Planning (or 'scripting') prevents you from listening to your partner. Active games that change the prompt mid-scene help students learn to stay in the moment and react to what is actually happening.

Ready to teach this topic?

Generate a complete, classroom-ready active learning mission in seconds.

Frequently Asked Questions

What does 'blocking' mean in improvisation?
Blocking is when a performer says 'no' to an idea or ignores a detail their partner established. For example, if a partner says 'Look at that giant dragon!' and you say 'That's just a cat,' you have blocked the scene and stopped the momentum.
How do I assess improvisation fairly?
Focus on the 'Yes, And' principle, active listening, and the ability to sustain a character. Use a simple rubric that rewards students for supporting their partners and contributing to the narrative, rather than how many laughs they get.
How can active learning help students understand improvisation?
Improvisation cannot be learned from a book. Active learning strategies like 'Environment Build' force students to use their bodies and observation skills. By physically participating in the creation of a scene, students learn the 'rhythm' of collaboration and the importance of non-verbal cues in a way that direct instruction can't replicate.
What are some good improv prompts for Year 7?
Focus on locations (a space station, a dentist's office) or relationships (two long-lost siblings, a detective and a suspect). Keep prompts open-ended to allow students the freedom to build their own 'Who, Where, and What.'

Browse curriculum by country

AmericasUSCAMXCLCOBR
Asia & PacificINSGAU