Students will examine how Renaissance artists used scientific principles to create realistic depictions of the human form and natural world.
Learning objectives · 3
Materials Needed
Space Needed
Standard seating for creation, open space for trading
Students will examine how Renaissance artists used scientific principles to create realistic depictions of the human form and natural world.
Each student creates a trading card for a historical figure, concept, event, or artifact, with an illustration, key stats, a description, and a "special ability" or significance rating. Students then circulate and trade, discussing whose card is "more powerful" or significant and why. Gamified learning that students love.
Learn about this methodologyTime Range
25-45 min
Group Size
12-36
Space Needed
Standard seating for creation, open space for trading
Bloom’s Level
Remember, Understand, Apply, Create
Peak Energy Moment
The 'Power Rating' system turns art history into a competitive game similar to Pokemon or sports cards.
The Surprise
The 'Action Painting' fact sheet usually shocks students when they realize 'splattering paint' is a world-famous professional technique.
What to Expect
Students will be highly motivated to make their cards look 'rare' and will enjoy the social aspect of the trading floor.
When your class is in the room
Launch puts you into the Co-Teacher view - live timer, step-by-step facilitation, in-context tips. You can step back to this overview anytime.
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