Activity 01
Simulation Game: The Stock Market Game
Students 'invest' in stocks using a simulated market. The teacher introduces 'margin buying' and then triggers a 'crash,' allowing students to experience the panic and the immediate impact of debt on their simulated lives.
Analyze the factors that contributed to the economic boom and widespread consumerism of the 1920s.
Facilitation TipDuring The Stock Market Game, circulate and challenge groups to explain why their stock prices changed, prompting them to use terms like 'margin buying' or 'speculation.'
What to look forPresent students with a list of 1920s products (e.g., vacuum cleaner, phonograph, automobile). Ask them to identify which were most significantly impacted by mass production and explain why. Then, have them choose one product and write a short advertisement from the era, highlighting its benefits to consumers.