Activity 01
Simulation Game: Student Initiative and Referendum
Give student groups a fictional 1910 state problem , unsafe factory conditions, corrupt city contracts, monopoly streetcar prices , and have them draft a ballot initiative, gather 'signatures' from classmates using persuasion, and submit for a class vote. A debrief discusses what made some initiatives more persuasive, what barriers existed, and how wealthy interests might use the same process for different ends.
Explain how political reforms like the initiative, referendum, and recall aimed to increase direct democracy.
Facilitation TipDuring the Simulation, circulate with a checklist to ensure every student participates in drafting, collecting signatures, or debating the merits of a proposed law.
What to look forPresent students with three hypothetical scenarios: one describing a citizen-led petition for a new law, one detailing a vote on a legislative bill, and one involving a vote to remove a mayor. Ask students to identify which direct democracy tool (initiative, referendum, recall) is being used in each scenario and briefly explain why.