Then & Now: Toys & Games
Children compare toys and games from the past to the things they use today.
About This Topic
This topic invites kindergarteners to compare toys and games from the past with modern ones. Students examine visuals of historical toys, such as corncob dolls, tin soldiers, and pick-up sticks, alongside today's action figures, puzzles with sounds, and app-based games. They discuss changes in design, materials from natural to synthetic, and play styles from communal to individualized. Key questions guide them to explain evolutions and predict future innovations like interactive holograms.
Within the Our Past & Present unit, this builds historical thinking per C3 standards D2.His.2 and 3. It links personal play experiences to community history, enhancing empathy for past generations and sequencing skills. Students practice describing similarities and differences, foundational for social studies.
Active learning benefits this topic through direct engagement. When children sort toy images, role-play vintage games, and collaborate on future toy designs, abstract notions of time become concrete. These experiences spark joy, deepen understanding of change, and encourage prediction skills in a natural way.
Key Questions
- Compare toys from long ago with toys we play with today.
- Explain how toys have changed over time.
- Predict how toys might change in the future.
Learning Objectives
- Compare images of historical toys with images of contemporary toys, identifying at least two similarities and two differences.
- Explain how one specific toy or game has changed from the past to the present, citing material or function as evidence.
- Classify toys from different eras based on common characteristics, such as material or intended play style.
- Predict one way a modern toy might change in the future, describing a new feature or function.
Before You Start
Why: Students need to be able to recognize and name common objects before they can compare them.
Why: Students should have experience sorting objects into groups based on simple attributes like color or size to prepare for classifying toys.
Key Vocabulary
| Vintage | Something that is old but still valued, like a toy from your grandparents' time. |
| Contemporary | Something that belongs to or happens in the present time, like toys children play with today. |
| Material | The stuff that something is made from, such as wood, metal, plastic, or cloth. |
| Function | What a toy is used for or how it works, like rolling, building, or making sounds. |
Watch Out for These Misconceptions
Common MisconceptionToys in the past were not fun.
What to Teach Instead
Past toys like hoops and dolls offered real enjoyment through imagination. Role-playing these in small groups lets students experience the fun firsthand, shifting views via shared laughter and play.
Common MisconceptionAll toys have always been made of plastic.
What to Teach Instead
Early toys used wood, cloth, and metal. Hands-on sorting of replica materials helps students feel differences, using touch to correct ideas and anchor facts in sensory memory.
Common MisconceptionThe past happened just like yesterday.
What to Teach Instead
Time scales differ greatly. Timeline walks with visual markers show relative distances, as groups physically move to grasp spans, building accurate mental timelines.
Active Learning Ideas
See all activitiesSmall Groups: Past and Present Toy Sort
Distribute printed images of 10 old and 10 new toys to each group. Have students sort them into 'then' and 'now' categories on chart paper. Groups share one key difference they noticed, such as materials used.
Whole Class: Toy Timeline Walk
Lay out a floor timeline with labeled eras and toy images. Students walk the line, pausing to pick up and describe a toy from each period. Conclude with a group chant of changes over time.
Pairs: Invent a Future Toy
Partners draw a toy from the future on paper, adding labels for features. They present to the class, explaining one change from today, like self-repairing parts. Display drawings on a future wall.
Individual: My Toy Story
Each child draws their favorite toy and one from the past. They dictate a short sentence comparing them to a teacher scribe. Share in a circle to build class connections.
Real-World Connections
- Toy museum curators, like those at The Strong National Museum of Play, collect and preserve toys from different historical periods to help people understand past childhoods.
- Toy designers at companies like Mattel or Hasbro research historical toys and current trends to create new products that children will enjoy today and in the future.
Assessment Ideas
Provide students with two pictures: one of a historical toy (e.g., wooden spinning top) and one of a modern toy (e.g., electronic robot). Ask students to point to one thing that is the same and one thing that is different between the two toys.
Show students a picture of a simple toy from the past, like a rag doll. Ask: 'How is this doll different from the dolls you might play with today? What materials were used to make this old doll? What materials are used for dolls now?'
Give each student a drawing of a simple toy. Ask them to draw one way this toy could be different in the future and write one word to describe the new feature (e.g., 'lights,' 'music,' 'flying').
Frequently Asked Questions
What kindergarten activities compare toys from past and present?
How to teach historical change with toys in kindergarten?
How can active learning help kindergarteners grasp toys then and now?
What are common misconceptions about past toys for kindergarteners?
Planning templates for Self & Community
5E Model
The 5E Model structures lessons through five phases (Engage, Explore, Explain, Elaborate, and Evaluate), guiding students from curiosity to deep understanding through inquiry-based learning.
Unit PlannerThematic Unit
Organize a multi-week unit around a central theme or essential question that cuts across topics, texts, and disciplines, helping students see connections and build deeper understanding.
RubricSingle-Point Rubric
Build a single-point rubric that defines only the "meets standard" level, leaving space for teachers to document what exceeded and what fell short. Simple to create, easy for students to understand.
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