Activity 01
Simulation Game: The Savings Race
Each student starts with 20 classroom tokens and earns 5 more per round. In each round they can spend tokens at a classroom store on immediate small rewards or save toward a bigger prize visible on a poster. After five rounds, students reflect on their choices and compare outcomes.
Differentiate between saving money and spending money.
Facilitation TipDuring The Savings Race simulation, circulate and ask guiding questions like 'How does saving one token now affect your total by round three?' to keep students focused on delayed outcomes.
What to look forPresent students with a list of items (e.g., a snack, a video game, a new pair of shoes, a book). Ask them to label each item as a 'need' or a 'want' and then choose one 'want' to create a simple savings plan for, indicating the item's cost and how much they would save each week.