Activity 01
Simulation Game: The Journey Station
Students rotate through stations representing different parts of an immigrant's journey: Packing (deciding what to bring), The Crossing (simulating a long wait), and The Arrival (answering questions at a port of entry).
Differentiate between 'push' and 'pull' factors influencing migration.
Facilitation TipDuring the Journey Station simulation, set clear time limits to build tension and urgency that mirrors real migration experiences.
What to look forStudents will complete a T-chart with two columns: 'Reasons to Leave Home (Push)' and 'Reasons to Come Here (Pull)'. They will list at least two factors in each column based on the lesson. Teachers can then ask students to share one factor and explain why it's a push or pull factor.