Activity 01
Role Play: The Barter Market
Each student receives a card depicting a simple item they 'own' (an apple, a pencil, a book, a ball) and a second card showing what they 'want.' They circulate freely, attempting to barter. Debrief: who found a match quickly? Who struggled? Why is finding an exact match sometimes difficult or impossible?
How did people trade for things they needed before money was invented?
Facilitation TipDuring the Barter Market simulation, assign each student two unique items so the double coincidence of wants is inevitable and visible.
What to look forPose the question: 'Imagine you have extra cookies but need a new crayon. Your friend has a new crayon but needs a pencil. Can you trade directly? Why or why not?' Guide students to discuss the 'double coincidence of wants' problem.