Magnets: Invisible ForcesActivities & Teaching Strategies
Active investigation works because magnets let young students feel the invisible pull and push of forces with their own hands. When children test objects and see a paperclip move without being touched, they connect abstract concepts to concrete experiences that stick with them.
Learning Objectives
- 1Classify objects as magnetic or non-magnetic based on experimental results.
- 2Predict the interaction (attraction or repulsion) between two magnets based on their pole orientation.
- 3Design a simple game that utilizes magnetic forces to move small objects.
- 4Explain that magnets have an invisible force that can attract or repel objects.
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Inquiry Circle: Magnetic or Not?
Each pair receives a bag of ten small objects: a paperclip, an eraser, a button, a coin, a bolt, a plastic cap, aluminum foil, a rubber band, a wooden bead, and a key. Students test each with a bar magnet and sort them into two labeled cups labeled sticks and does not stick.
Prepare & details
Differentiate which objects are attracted to a magnet and which are not.
Facilitation Tip: During Collaborative Investigation: Magnetic or Not?, circulate and listen for students to verbalize their predictions before they test each object.
Setup: Groups at tables with access to source materials
Materials: Source material collection, Inquiry cycle worksheet, Question generation protocol, Findings presentation template
Simulation Game: Repel and Attract
Give each small group two bar magnets. Students bring the ends together and feel the push (repel) and the pull (attract). They mark the ends with colored tape after discovering which combinations push apart and which pull together, then try to describe the pattern they found.
Prepare & details
Predict what happens when two magnets are brought close together.
Facilitation Tip: In Simulation: Repel and Attract, ask students to slow down and describe what they see when the magnets move apart versus when they move together.
Setup: Flexible space for group stations
Materials: Role cards with goals/resources, Game currency or tokens, Round tracker
Inquiry Circle: Magnet Fishing Game
Groups design a simple fishing game using a magnet on a string as the rod and paper fish with paperclip mouths. They test whether different numbers of paperclips on a fish make it harder to catch, then discuss what that tells them about magnetic force and distance.
Prepare & details
Design a game using magnets to move small objects.
Facilitation Tip: For Magnet Fishing Game, model how to fish gently so students don’t pull too hard and miss the learning moment of force weakening with distance.
Setup: Groups at tables with access to source materials
Materials: Source material collection, Inquiry cycle worksheet, Question generation protocol, Findings presentation template
Think-Pair-Share: Why Did It Not Stick?
After the sorting investigation, pick one surprising non-magnetic object like aluminum foil that students typically predict will be magnetic. Students share with a partner why they think it did not stick, then the class discusses: it is metal, so why does the magnet not work on it?
Prepare & details
Differentiate which objects are attracted to a magnet and which are not.
Facilitation Tip: In Think-Pair-Share: Why Did It Not Stick?, give pairs just 30 seconds to share before calling on volunteers to keep the discussion focused.
Setup: Standard classroom seating; students turn to a neighbor
Materials: Discussion prompt (projected or printed), Optional: recording sheet for pairs
Teaching This Topic
Teachers should let students lead with their curiosity and correct misconceptions in the moment by asking them to test again. Avoid telling students the answer too soon; instead, guide them to notice patterns in their own results. Research shows that hands-on exploration, even with simple materials, builds stronger conceptual understanding than demonstrations alone.
What to Expect
Students will confidently test objects, explain why some stick to magnets while others do not, and use the words attract and repel to describe what they observe. Successful learning looks like students sorting materials correctly and using evidence to support their choices.
These activities are a starting point. A full mission is the experience.
- Complete facilitation script with teacher dialogue
- Printable student materials, ready for class
- Differentiation strategies for every learner
Watch Out for These Misconceptions
Common MisconceptionDuring Collaborative Investigation: Magnetic or Not?, watch for students assuming all metals stick to magnets.
What to Teach Instead
Prompt students to test aluminum foil, copper coins, and steel nails, then ask them to describe what the magnetic metals have in common that the non-magnetic metals do not.
Common MisconceptionDuring Simulation: Repel and Attract, watch for students thinking bigger magnets always pull harder or that distance doesn’t matter.
What to Teach Instead
Have students move one magnet slowly toward a paperclip on a table and mark the farthest distance at which the paperclip moves, repeating with different magnets to see the pattern.
Assessment Ideas
After Collaborative Investigation: Magnetic or Not?, provide a mixed set of objects and ask students to sort them into magnetic and non-magnetic groups while explaining their choices to a partner.
After Simulation: Repel and Attract, hold up two bar magnets with opposite poles facing each other and ask students to predict and then observe what happens, encouraging them to use the words attract and repel.
After Magnet Fishing Game, give each student a slip of paper to draw one object they successfully fished and one object they tried but could not move with the magnet.
Extensions & Scaffolding
- Challenge: Students who finish early can create a map of their classroom showing where magnets could be hidden to move objects without touching them.
- Scaffolding: For students struggling, provide a visual checklist with pictures of objects to test and two columns labeled "Sticks" and "Does Not Stick."
- Deeper exploration: Set up a station with different shaped magnets and ask students to compare how far each can pull a paperclip before the force weakens.
Key Vocabulary
| Magnet | An object that produces a magnetic field, which can attract certain metals or repel other magnets. |
| Attract | When two magnets pull towards each other, or when a magnet pulls certain objects closer. |
| Repel | When two magnets push away from each other, preventing them from coming together. |
| Magnetic | Describes materials that are attracted to magnets, such as iron or steel. |
| Non-magnetic | Describes materials that are not attracted to magnets, such as wood or plastic. |
Suggested Methodologies
Planning templates for Science
5E Model
The 5E Model structures lessons through five phases (Engage, Explore, Explain, Elaborate, and Evaluate), guiding students from curiosity to deep understanding through inquiry-based learning.
Unit PlannerThematic Unit
Organize a multi-week unit around a central theme or essential question that cuts across topics, texts, and disciplines, helping students see connections and build deeper understanding.
RubricSingle-Point Rubric
Build a single-point rubric that defines only the "meets standard" level, leaving space for teachers to document what exceeded and what fell short. Simple to create, easy for students to understand.
More in Force, Motion, and Interactions
Introduction to Pushes and Pulls
Students explore how applied force changes the motion of an object through direct manipulation and observation.
2 methodologies
Observing Force and Motion
Students conduct simple experiments to observe and describe the effects of pushes and pulls on various objects.
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Changing Direction with Collisions
Students investigate how objects collide and how surfaces affect the path of a moving toy or ball.
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Friction and Surface Effects
Students explore how different surfaces (smooth, rough) impact the distance and speed of moving objects.
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Designing Solutions for Motion
Students apply knowledge of forces to solve a simple design problem like moving an object to a specific target.
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