Changing Direction with Collisions
Students investigate how objects collide and how surfaces affect the path of a moving toy or ball.
About This Topic
This topic shifts students from simply starting motion to understanding that forces can also change direction. When one object collides with another or with a surface, something predictable happens: the moving object slows, stops, or changes path. Aligned with K-PS2-1 and K-PS2-2, this topic introduces the idea that interactions between objects produce observable, repeatable patterns students can describe and predict.
Surface texture plays an important role here as well. A ball rolling across carpet behaves differently than one on tile, so students learn early that the path of a moving object depends on both the collision and the surface it moves on. In US elementary classrooms, this concept is commonly explored through simple rolling games and building activities that make the physics immediate and visible.
Active learning is the natural fit for collision science. Students who physically roll a ball down a ramp and watch it hit a block, then rearrange the block to redirect the ball, discover directionality through their own iteration. This cycle of predict, test, and revise is the core scientific practice, and it is most meaningful when students can touch and change the variables themselves.
Key Questions
- Analyze how we can change the direction of a moving ball without stopping it.
- Predict what happens when a moving object hits a stationary wall.
- Explain how the shape of an object changes how it rolls or slides.
Learning Objectives
- Predict the change in direction of a toy car when it collides with a stationary object.
- Compare the path of a rolling ball on two different surfaces, such as carpet and tile.
- Explain how the angle of a ramp affects the speed and distance a toy travels after a collision.
- Demonstrate how a gentle push versus a hard push changes the outcome of a collision with a wall.
Before You Start
Why: Students need to understand how to make objects move before they can explore how to change their direction.
Why: Understanding that pushes and pulls are forces that cause motion is foundational to understanding how collisions involve forces.
Key Vocabulary
| collision | When two objects hit each other, like a ball hitting a wall or another ball. |
| force | A push or a pull that can make something move, stop, or change direction. |
| surface | The outside part of something, like the floor, a wall, or a ramp, that a moving object touches. |
| direction | The way something is moving or pointing, like forward, backward, left, or right. |
Watch Out for These Misconceptions
Common MisconceptionA ball always stops completely when it hits something.
What to Teach Instead
Many students expect a full stop at every collision. Using a bouncy ball against a wall, which bounces back rather than stopping, directly challenges this assumption. Active testing with multiple collision types builds a more nuanced mental model.
Common MisconceptionShape does not affect how an object moves.
What to Teach Instead
Students may think a sphere and a cube roll or slide equally well. A side-by-side test of a wooden cube versus a rubber ball on the same ramp shows clearly that shape matters, setting up later learning about geometry and design.
Active Learning Ideas
See all activitiesInquiry Circle: Redirect the Ball
Pairs set up a simple ramp with a wooden block at the bottom as a wall. They roll a ball, mark where it ends up with a sticker, then tilt the block to a different angle and test again, comparing three different setups to see how the direction of the ball changes.
Simulation Game: Human Collision
Students stand in a line about three feet apart. The first student rolls a playground ball to the second, who redirects it gently without stopping it to a third. The class observes and discusses whether the ball stopped or changed direction based on how it was touched.
Think-Pair-Share: The Stopped Ball
Hold up a ball and a foam block and ask what will happen to the ball after it hits the block. Students share predictions in pairs, then watch the demo and discuss whether the ball stopped or changed direction based on the block's weight and position.
Real-World Connections
- Bumper cars at amusement parks use collisions to create fun, changing directions rapidly when they bump into each other or the arena walls.
- Bowling alleys use the principles of collision and surface friction. The ball collides with pins, and the oiled lane surface affects how the ball rolls and curves toward the pins.
- Children playing soccer or kickball experience collisions constantly as the ball hits players' feet, the ground, or goalposts, changing its direction and speed.
Assessment Ideas
Give students a toy car and a small ramp. Ask them to roll the car down the ramp and observe its collision with a block. On their exit ticket, they should draw a picture showing the car's path before and after the collision and write one sentence about how the direction changed.
Gather students in a circle with various balls and surfaces (e.g., a smooth mat, a carpet square, a piece of sandpaper). Ask: 'What happens when we roll this ball on the carpet? Now, what happens when we roll it on the smooth mat? Why do you think the ball moves differently?'
Set up a simple obstacle course with a wall or a row of blocks. Have students take turns pushing a toy car or ball through the course. Observe if they can predict and explain why the car changes direction when it hits an obstacle.
Frequently Asked Questions
How do I connect collision observations to K-PS2-2 in Kindergarten?
What safe materials work best for collision experiments?
How do I help students record what they observe during collision experiments?
How does collaborative investigation help students understand collisions?
Planning templates for Science
5E Model
The 5E Model structures lessons through five phases (Engage, Explore, Explain, Elaborate, and Evaluate), guiding students from curiosity to deep understanding through inquiry-based learning.
Unit PlannerThematic Unit
Organize a multi-week unit around a central theme or essential question that cuts across topics, texts, and disciplines, helping students see connections and build deeper understanding.
RubricSingle-Point Rubric
Build a single-point rubric that defines only the "meets standard" level, leaving space for teachers to document what exceeded and what fell short. Simple to create, easy for students to understand.
More in Force, Motion, and Interactions
Introduction to Pushes and Pulls
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Observing Force and Motion
Students conduct simple experiments to observe and describe the effects of pushes and pulls on various objects.
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Friction and Surface Effects
Students explore how different surfaces (smooth, rough) impact the distance and speed of moving objects.
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Designing Solutions for Motion
Students apply knowledge of forces to solve a simple design problem like moving an object to a specific target.
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Simple Machines: Levers and Ramps
Students explore how simple machines like levers and ramps can make it easier to move objects.
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Gravity: Pulling Things Down
Students observe and discuss how gravity causes objects to fall downwards.
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